ONMO — MOBILE APP, WEB & INTERNAL SYSTEMS

My Role: Senior Product Designer (UX/UI) | Mobile App · Web · Internal Tools | Figma · Webflow · Research & Interviews

 

Overview

Onmo is a UK-based credit card provider.
During my time there, I worked across customer-facing and internal products, helping shape how users understand their money, how the app feels in day-to-day use, and how internal teams manage operational work.

Rather than a single end-to-end project, my impact at Onmo came from multiple focused initiatives, each solving a specific problem but contributing to a more consistent, usable product overall.

Landing Page Redesign (Web)

The challenge
The existing landing page lacked clarity around Onmo’s core proposition, making it difficult for users to quickly understand the product and its benefits.

My role & approach

  • Reviewed analytics and user behaviour to understand drop-off points

  • Audited competitor credit card and fintech landing pages

  • Simplified the information architecture and content hierarchy

  • Worked closely with stakeholders to align messaging and business goals

Outcome

  • Clearer proposition and product messaging

  • Improved scannability and visual hierarchy

  • A more confident, trustworthy first impression for new users

Insights (Mobile App)

Improving how users understand their spending

Problem
The initial Insights concept tested well, but it needed to:

  • Better align with Onmo’s new branding

  • Provide more actionable, meaningful insights

  • Scale beyond monthly views into weekly and yearly understanding

What I Did

  • Led competitor benchmarking (Revolut, Monzo, Chase) to identify common patterns and gaps

  • Analysed user testing feedback to understand how people actually used insights

  • Explored multiple UI directions for categories, charts, and layouts

  • Defined category structures using data input from analytics

  • Iterated designs based on feedback sessions with product and stakeholders

Key Design Decisions

  • Prioritised category-level breakdowns to help users quickly spot spending patterns

  • Used visual weight (size, hierarchy) instead of pure numbers to improve scanability

  • Designed the system to support weekly, monthly, and yearly views

  • Created space for future financial recommendations, without over-engineering the MVP

Impact

  • Clearer spending visibility for users

  • A scalable Insights foundation ready for future releases

  • Designs prepared for developer handover in the new app rollout

Motion Library (Mobile App)

Creating consistency and clarity through motion

Problem
Motion across the app was inconsistent. Similar interactions behaved differently, which:

  • Reduced clarity for users

  • Made it harder for designers and engineers to stay aligned

What I Did

  • Audited all existing prototypes to identify inconsistencies

  • Standardised motion for common gestures and transitions

  • Introduced new motion rules where gaps existed

  • Documented everything in a Motion Library within Figma

Key Design Decisions

  • Treated motion as part of the design system, not decoration

  • Focused on clarity, feedback, and continuity rather than flashy animation

  • Structured documentation so it was usable by both designers and developers

Impact

  • Improved consistency across the app

  • Faster design and development alignment

  • A reusable motion reference for onboarding new team members

Internal Operations Tool (OHNO)

Designing for internal efficiency

Problem
The Operations team managed work across multiple tools, leading to fragmented workflows and inefficiencies.

What I Did

  • Took part in early discovery and stakeholder alignment

  • Led user interviews with the Case Management team

  • Helped narrow scope to a realistic MVP focused on case management

  • Designed user flows to support faster, clearer task handling

Key Decisions

  • Advocated for focusing on one high-impact area rather than a broad, unfocused system

  • Designed for real operational constraints, not idealised flows

Outcome

  • Although full development paused due to constraints,
    the insights and flows informed how the team improved their existing processes

  • Demonstrated impact even without full product delivery

Feel free to look at the full case studies for a more in depth look at this project.

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